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http://hdl.handle.net/11531/104958
Título : | Gamification for Standardization: Interactive Educational Tools for Enhancing Learning Outcomes |
Autor : | Sáenz Nuño, María Ana Montes Gan, María Victoria Martín Carrasquilla, Olga Salas Labayen, María Rosa Pérez Mallada, Néstor |
Resumen : | This work presents many gamification strategies such as Escape rooms, board games, online games, scavenger hunts, role-playing games, Augmented Reality, Virtual Reality, etc., as tools that activate personal and group skills, allow students to use their Standardization knowledge in contexts different from the usual ones , learn new aspects, bring participants closer to different realities, and provoke new learning experiences (Martínez, A.; Poyatos, M. and Fernández, M., 2018). All of this is done from an active, participatory, and playful perspective, which allows the acquisition of various competencies. |
URI : | http://hdl.handle.net/11531/104958 |
Aparece en las colecciones: | Documentos de Trabajo |
Ficheros en este ítem:
Fichero | Tamaño | Formato | |
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IIT-25-202C.pdf | 1,76 MB | Adobe PDF | Visualizar/Abrir Request a copy |
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