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dc.contributor.authorSánchez Merchante, Luis Franciscoes-ES
dc.contributor.authorVallez Fernández, Carlos Migueles-ES
dc.contributor.authorde Argila Lorente, Carlos Martines-ES
dc.contributor.authorNovales Peleato, Lucas Franciscoes-ES
dc.date.accessioned2023-10-09T15:06:04Z-
dc.date.available2023-10-09T15:06:04Z-
dc.date.issued2023-10-05es_ES
dc.identifier.isbn9798862286359es_ES
dc.identifier.urihttp://hdl.handle.net/11531/83770-
dc.descriptionLibro docentees_ES
dc.description.abstract,es-ES
dc.description.abstractThere is no better way to approach programming, discover new libraries, learn new concepts, and engrain them in memory than to do it through play. The examples collected in this book and the associated repository aim to cover the fundamentals of Python with different levels of difficulty. For each of the levels, examples are proposed in the form of increasingly challenging games to facilitate didactic and enjoyable learning. In each chapter, a different game is suggested, and throughout it, the reader is guided in their programming with an approachable language, moving away from technicalities.en-GB
dc.format.mimetypeapplication/pdfes_ES
dc.language.isofr-FRes_ES
dc.publisherPublicación independiente (Madrid, España)es_ES
dc.rightsCreative Commons Reconocimiento-NoComercial-SinObraDerivada Españaes_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/es_ES
dc.titlePlaying Python. Amusez-vous à programmer en Pythones_ES
dc.typeinfo:eu-repo/semantics/bookes_ES
dc.description.versioninfo:eu-repo/semantics/publishedVersiones_ES
dc.rights.holderes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.keywords.es-ES
dc.keywordsProgramming Libraries Concepts Memory Gamesen-GB
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