Binary who is who? Mathematical adaptation of a classical game for the improvement of the teaching of mathematical concepts
Fecha
04/03/2020Autor
Estado
info:eu-repo/semantics/publishedVersionMetadatos
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El estudio presentado hace un análisis original y exhaustivo de una adaptación matemática del juego de mesa ¿Quién es quién? The study presented makes an original, new and exhaustive analysis of the adaptation of a classical board game which has been named Binary who is who? This proposal shows a very useful tool for the consolidation of mathematical concepts related to the study of real valued functions that are treated in the different levels of the teaching of mathematics (first and second year of superior secondary studies and the first years of some university degrees). It is a proposal of the authors' own which allows the use of games as a means for learning.
Binary who is who? Mathematical adaptation of a classical game for the improvement of the teaching of mathematical concepts
Tipo de Actividad
Artículos en revistasISSN
2340-1079Palabras Clave
gamificación, metodología de la enseñanza matemática, innovación educativa, funcionesgamification, mathematical teaching methodologies, educative innovation, real valued functions.