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dc.contributor.authorGonzález Peño, Albaes-ES
dc.contributor.authorSimón Chico, Luises-ES
dc.contributor.authorPrieto Navarro, Leonores-ES
dc.contributor.authorFranco Álvarez, Eveliaes-ES
dc.date.accessioned2023-07-10T09:41:27Z
dc.date.available2023-07-10T09:41:27Z
dc.date.issued2023-07-05es_ES
dc.identifier.issn1754-3371es_ES
dc.identifier.urihttps://doi.org/10.1177/17543371231185913es_ES
dc.descriptionArtículos en revistases_ES
dc.description.abstract.es-ES
dc.description.abstractIn recent years, it has become evident that technologies are part of daily life and can be useful and helpful to improve teaching and learning processes in education. Specifically, this evidence has highlighted the positive effect of technologies on improving motor skills. This study presents a technology-based learning (TBL) proposal and analyses how the implementation of such a proposal in physical education (PE) might affect students’ academic performance (theoretical knowledge and practical competence). A quasi-experimental study was carried out with experimental and control groups. A total of 84 participants (35 males and 49 females) between 13 and 15 years of age (Mage = 13.35, SD = 0.62) took part in the experience over a period of 6 weeks (ncontrol = 49; nexperimental = 35). The teacher assessed students’ practical competence level in both the experimental and control groups to verify homogeneity. Theoretical knowledge and badminton-specific motor skill tests were performed in both groups after the intervention. Analysis showed that, after the intervention, students in the TBL group significantly increased their levels of badminton-specific motor skills (Mcontol = 7.01 vs Mexperimental = 7.73) compared with students in the control group. No significant changes were observed for theoretical knowledge. The findings of this study highlight that the integration of technologies in PE might be a valid and effective methodological approach for PE students to achieve adaptive learning outcomes and improve their academic performance.en-GB
dc.format.mimetypeapplication/pdfes_ES
dc.language.isoen-GBes_ES
dc.rightsCreative Commons Reconocimiento-NoComercial-SinObraDerivada Españaes_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/es_ES
dc.sourceRevista: Proceedings of The Institution of Mechanical Engineers Part P-Journal of Sports Engineering and Technology, Periodo: 3, Volumen: Online first, Número: Online first, Página inicial: en línea, Página final: en lineaes_ES
dc.titleA technology-based experience to improve badminton skills: A challenge-based learning applicationes_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.description.versioninfo:eu-repo/semantics/publishedVersiones_ES
dc.rights.holderes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.keywords.es-ES
dc.keywordsTechnologies, ICT, challenge-based learning, badminton, innovative methodology, PE, physical education, QR codesen-GB


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Creative Commons Reconocimiento-NoComercial-SinObraDerivada España
Except where otherwise noted, this item's license is described as Creative Commons Reconocimiento-NoComercial-SinObraDerivada España