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Serious games and AI: challenges and opportunities for computational social science

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Date
2023-12-31
Author
Pérez Sánchez, Jaime
Castro Ponce, Mario
López López, Gregorio
Estado
info:eu-repo/semantics/publishedVersion
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Abstract
 
 
The gaming industry plays a crucial role in the realm of entertainment within our society. However, from Monopoly to Flight Simulators, serious games have also been appealing tools for learning a new language, conveying values, or training skills. The resurgence of Artificial Intelligence (AI) and data science in the last decade presents a unique window of opportunity for its integration into video games. This integration is of particular interest due to the vast amount of data that can be collected through a game, which is needed to feed the AI algorithms. This paper aims to identify relevant research paths in the intersection of serious games, AI, and computational social science, particularly in their utilization as novel research tools to comprehend human behavior and society. To provide a comprehensive context, we also present an overview of the serious game research field identifying the most prominent application areas and analyzing applications of AI in serious games that hold great potential for computational social science research. The goal of our work is to establish a valuable framework for researchers interested in utilizing serious games as a novel tool for AI-supported social research.
 
URI
https:doi.org10.1109ACCESS.2023.3286695
Serious games and AI: challenges and opportunities for computational social science
Tipo de Actividad
Artículos en revistas
ISSN
2169-3536
Materias/ categorías / ODS
Instituto de Investigación Tecnológica (IIT)
Palabras Clave

Serious games, artificial intelligence, computational social science, novel research tools, human behaviour I.
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