Mostrar el registro sencillo del ítem

dc.contributor.authorNavarro Remesal, Víctor Manueles-ES
dc.date.accessioned2020-01-24T08:25:28Z
dc.date.available2020-01-24T08:25:28Z
dc.date.issued20/12/2019es_ES
dc.identifier.issn0104-9933es_ES
dc.identifier.urihttps://doi.org/10.12957/logos.2019.46108es_ES
dc.identifier.urihttp://hdl.handle.net/11531/44415
dc.descriptionArtículos en revistases_ES
dc.description.abstractThe field of ecocritical game studies has grown significantly in recent years. Reading videogames through the demands of the climate crisis and the social debates around what ecology and nature mean helps us assess their role in culture and as culture. This paper combines the analysis of game content and of the ways of playing afforded by that content to delineate a draft of a map of games about and in defense of nature. The guiding questions are how they create their discourses and what strategies they use for that, distinguishing between representation (or how nature appears) and ecocriticism (or what is said about the relationship between people and their environment), as well as what type of player behaviour they allow and favour. To study that, three central intellectual concepts are employed: ecocriticism, the theory of moral consideration in animal rights philosophy, and the economic theory of degrowth.es-ES
dc.description.abstractThe field of ecocritical game studies has grown significantly in recent years. Reading videogames through the demands of the climate crisis and the social debates around what ecology and nature mean helps us assess their role in culture and as culture. This paper combines the analysis of game content and of the ways of playing afforded by that content to delineate a draft of a map of games about and in defense of nature. The guiding questions are how they create their discourses and what strategies they use for that, distinguishing between representation (or how nature appears) and ecocriticism (or what is said about the relationship between people and their environment), as well as what type of player behaviour they allow and favour. To study that, three central intellectual concepts are employed: ecocriticism, the theory of moral consideration in animal rights philosophy, and the economic theory of degrowth.en-GB
dc.format.mimetypeapplication/pdfes_ES
dc.language.isoen-GBes_ES
dc.rightsCreative Commons Reconocimiento-NoComercial-SinObraDerivada Españaes_ES
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/3.0/es/es_ES
dc.sourceRevista: Logos: Comunicação e Universidade, Periodo: 6, Volumen: 26, Número: 2, Página inicial: 13, Página final: 26es_ES
dc.titlePixelated nature: ecocriticism, animals, moral consideration, and degrowth in videogameses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES
dc.description.versioninfo:eu-repo/semantics/publishedVersiones_ES
dc.rights.holderes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.keywordsecología, game studies, videojuegos, filosofía, ética, animaleses-ES
dc.keywordsgame studies, videogames, animal philosophy, ethicsen-GB


Ficheros en el ítem

Thumbnail

Este ítem aparece en la(s) siguiente(s) colección(ones)

  • Artículos
    Artículos de revista, capítulos de libro y contribuciones en congresos publicadas.

Mostrar el registro sencillo del ítem

Creative Commons Reconocimiento-NoComercial-SinObraDerivada España
Excepto si se señala otra cosa, la licencia del ítem se describe como Creative Commons Reconocimiento-NoComercial-SinObraDerivada España