Standards for science communication in extended and virtual reality: a model for XR/VR based on London Charter and Seville Principles

dc.contributor.authorRubio Tamayo, Jose Luises-ES
dc.contributor.authorLewis Wuebben, Danieles-ES
dc.contributor.authorGertrudix Barrio, Manueles-ES
dc.date.accessioned2024-11-25T16:42:50Z
dc.date.available2024-11-25T16:42:50Z
dc.date.issued2024-12-31es_ES
dc.descriptionArtículos en revistases_ES
dc.description.abstractVideos featuring research results, laboratory tutorials, and online webinars are fundamental tools for disseminating science and boosting scientific impact. However, extended reality (XR) video technologies, which include virtual reality (VR), represent new challenges for scientists and science communicators. XR and VR can enhance, bend, or distort the reality surrounding scientific facts. The London Charter and Seville Principles are standards for computer-based visualization and reconstruction in a virtual reproduction of heritage sites and research in domains such as archaeology. Here, we develop a similar set of standards for the representation of scientific results in XR and VR and clarify the use of implicit XR and VR elements such as storytelling, setting, agency, interactivity, and other factors. Finally, the authors propose a framework XR/VR Model of Science Representation and Communication, derived from the context and other frameworks for representing information in virtual environments.es-ES
dc.description.abstractVideos featuring research results, laboratory tutorials, and online webinars are fundamental tools for disseminating science and boosting scientific impact. However, extended reality (XR) video technologies, which include virtual reality (VR), represent new challenges for scientists and science communicators. XR and VR can enhance, bend, or distort the reality surrounding scientific facts. The London Charter and Seville Principles are standards for computer-based visualization and reconstruction in a virtual reproduction of heritage sites and research in domains such as archaeology. Here, we develop a similar set of standards for the representation of scientific results in XR and VR and clarify the use of implicit XR and VR elements such as storytelling, setting, agency, interactivity, and other factors. Finally, the authors propose a framework XR/VR Model of Science Representation and Communication, derived from the context and other frameworks for representing information in virtual environments.en-GB
dc.description.versioninfo:eu-repo/semantics/publishedVersiones_ES
dc.format.mimetypeapplication/octet-streames_ES
dc.identifier.issn1824-2049es_ES
dc.identifier.urihttps://doi.org/10.22323/2.23030203es_ES
dc.keywordsScience and media; Science communication; theory and models; Science educationes-ES
dc.keywordsScience and media; Science communication; theory and models; Science educationen-GB
dc.language.isoen-GBes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/openAccesses_ES
dc.rights.holderes_ES
dc.sourceRevista: Journal of Science Communication, Periodo: 1, Volumen: online, Número: 3, Página inicial: A03-1, Página final: A03-27es_ES
dc.subject.otherInstituto de Investigación Tecnológica (IIT) - Comunicación, impacto y transformación sociales_ES
dc.titleStandards for science communication in extended and virtual reality: a model for XR/VR based on London Charter and Seville Principleses_ES
dc.typeinfo:eu-repo/semantics/articlees_ES

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