| dc.contributor.author | Sáenz Nuño, María Ana | es-ES |
| dc.contributor.author | Montes Gan, María Victoria | es-ES |
| dc.contributor.author | Martín Carrasquilla, Olga | es-ES |
| dc.contributor.author | Salas Labayen, María Rosa | es-ES |
| dc.contributor.author | Pérez Mallada, Néstor | es-ES |
| dc.date.accessioned | 2025-09-26T16:56:40Z | |
| dc.date.available | 2025-09-26T16:56:40Z | |
| dc.identifier.uri | http://hdl.handle.net/11531/104958 | |
| dc.description.abstract | | es-ES |
| dc.description.abstract | This work presents many gamification strategies such as Escape rooms, board games, online games, scavenger hunts, role-playing games, Augmented Reality, Virtual Reality, etc., as tools that activate personal and group skills, allow students to use their Standardization knowledge in contexts different from the usual ones , learn new aspects, bring participants closer to different realities, and provoke new learning experiences (Martínez, A.; Poyatos, M. and Fernández, M., 2018). All of this is done from an active, participatory, and playful perspective, which allows the acquisition of various competencies. | en-GB |
| dc.format.mimetype | application/pdf | es_ES |
| dc.language.iso | en-GB | es_ES |
| dc.rights | | es_ES |
| dc.rights.uri | | es_ES |
| dc.title | Gamification for Standardization: Interactive Educational Tools for Enhancing Learning Outcomes | es_ES |
| dc.type | info:eu-repo/semantics/workingPaper | es_ES |
| dc.description.version | info:eu-repo/semantics/draft | es_ES |
| dc.rights.accessRights | info:eu-repo/semantics/restrictedAccess | es_ES |
| dc.keywords | | es-ES |
| dc.keywords | Gamification, standardization, active learning, experiential learning | en-GB |