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dc.contributor.authorPérez Sánchez, Jaimees-ES
dc.contributor.authorBalmaseda del Campo, Vicentees-ES
dc.contributor.authorUrbistondo Murua, Ana Leticia Urbistondo Muruaes-ES
dc.contributor.authorAwad, Edmondes-ES
dc.contributor.authorCastro Ponce, Marioes-ES
dc.contributor.authorLópez López, Gregorioes-ES
dc.date.accessioned2024-02-27T15:26:03Z
dc.date.available2024-02-27T15:26:03Z
dc.identifier.urihttp://hdl.handle.net/11531/87343
dc.description.abstractes-ES
dc.description.abstractIn this paper, we present a prototype framework that combines a custom-made interactive story-like serious game and non-parametric Bayesian modeling (where the generative part of the model is an Agent-based simulation) with a Natural Language Processing (NLP) Deep Learning architecture to label risky decisions. This framework will be used to build an inferential model to categorize real (minor) players upon interaction with an appealing game related to cybercrime and online risk and, more promisingly, to detect risky patterns. The results coming from this research will allow developing science-based policies and educational interventions to protect minors and improve their experience online.en-GB
dc.format.mimetypeapplication/pdfes_ES
dc.language.isoen-GBes_ES
dc.rightses_ES
dc.rights.uries_ES
dc.titleA child’s play: an agent-based simulator to protect minors onlinees_ES
dc.typeinfo:eu-repo/semantics/workingPaperes_ES
dc.description.versioninfo:eu-repo/semantics/draftes_ES
dc.rights.accessRightsinfo:eu-repo/semantics/restrictedAccesses_ES
dc.keywordses-ES
dc.keywordsAgents, Artificial Intelligence, Human behavior modeling, Interactive story-like serious games, Synthetic data generationen-GB


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